20240304 Grammar 712

STEAM

Where Creativity Meets Critical Thinking

As 21st-century educators, we are in a constant state of growth and change in order to prepare our young people for a future as yet unknown. To do this effectively, we need to develop programs and educational experiences that allow students to adapt to an ever-changing world; to learn, unlearn, and then learn again as needed. 

A critical strategic direction at Launceston Grammar is to build these skills across the curriculum through Science, Technology, Engineering, Art, and Mathematics (STEAM) learning. STEAM allows students to problem-solve, adapt, design, and critically examine the possibilities of the world around them.  

Using STEAM, our key focus is to develop fully immersive and authentic cross-curricular programs that will see our School become leaders in STEAM education. Some of the vital 21st-century strategies being taught across the curriculum are design thinking, critical thinking, and project-based learning. Each of these strategies allows our students to create individualised learning experiences, with multiple outcomes that enhance understanding. 

One of the significant components of this is our Lumination Lab. The Lumination Lab was launched at the end of 2024 and is a fully immersive innovative learning space that provides experiential learning using virtual and augmented reality (www.lumination.com.au). It allows students to understand and experience content at a deeper level, increasing motivation and providing opportunities to experience situations and worlds which would otherwise be out of reach. 

The Lumination Lab is used extensively across the curriculum, with staff being trained and supported in its effective use. It supports the next generation to become better world citizens - able to tackle challenges, build empathy, become more engaged in their own community, and contribute to a more prosperous and resilient world.